FIELD STATION RECORD · EST. 2026

BONEFAUNA STUDIOS

Interactive worlds built around life, evolution, and discovery.

Bonefauna Studios is an independent game studio exploring genetics, ecosystems, extinction, emergence, and the strange possibilities of life through simulation-driven games.

Independent Self-funded AI-native development

Studio Manifesto

WE BUILD SYSTEMS THAT CREATE STORIES.

Rather than building worlds entirely by hand, Bonefauna explores what happens when creatures, genetics, environments, and systems interact.

Our games are designed around simulation and discovery: populations change, traits are inherited, ecosystems develop, and unexpected outcomes become part of the experience.

The goal isn't to simulate nature perfectly. It's to make systems deep enough that players can discover things we didn't explicitly script.

Public Specimen Records

CURRENT WORK

Active experiments, prototypes, and playable records currently in development.

SPECIMEN RECORD 01 IN DEVELOPMENT

PROJECT GENESIS

Scientific creature genetics and sanctuary simulation.

GENETICS BREEDING SIMULATION SANCTUARY
SPECIMEN RECORD 02 IN DEVELOPMENT

CANIDAE LINEAGES

Realistic canid breeding and genetics simulation exploring inheritance, fertility, relatedness, and biological plausibility.

GENETICS BREEDING CANIDS SIMULATION
SPECIMEN RECORD 03 IN DEVELOPMENT

PETRISEED

Microscopic ecosystem simulation exploring microbial life, nutrient availability, population interaction, and emergent behavior.

MICROBES ECOSYSTEMS EMERGENCE SIMULATION
SPECIMEN RECORD 04 PLAYABLE ARCHIVE

BONEFAUNA: ORIGINS

A small interactive archive experience built around creature discovery, specimen recovery, classification, lore, and the evolving identity of Bonefauna Studios.

DISCOVERY CREATURES ARCHIVE LORE

Core Architecture

BUILT AROUND SYSTEMS

🧬

GENETICS

Inheritance, mutation, variation, relatedness, and trait expression.

🌿

ECOLOGY

Populations, resources, environments, and interactions.

🔍

DISCOVERY

Creatures and outcomes emerge through play rather than existing only as collectibles.

⚙️

SIMULATION

Underlying systems continue operating beyond individual scripted events.

Engineering Methodology

AN AI-NATIVE STUDIO

Bonefauna is being built around a development model where AI is an active engineering partner rather than a separate productivity tool.

ARCHITECTURE

Exploring and maintaining complex game systems and technical designs.

IMPLEMENTATION

Building and iterating on gameplay systems, tools, interfaces, and infrastructure.

RESEARCH

Working through scientific, historical, biological, and technical material.

DOCUMENTATION

Maintaining structured project knowledge, specifications, roadmaps, and development records.

ITERATION

Analyzing existing code, identifying problems, proposing solutions, and implementing changes across a growing codebase.

The human role remains essential: defining the vision, deciding what belongs in the games, evaluating results, and directing the systems we build.

THE EXPERIMENT IS SIMPLE:

How far can a very small studio go when AI becomes part of the development team?

Studio Vision

ONE STUDIO. MANY SYSTEMS.

Bonefauna began with a simple question:

"What happens when games treat living systems as the foundation rather than the decoration?"

That question leads in different directions—from breeding and genetics to ecosystems, microorganisms, extinction, historical systems, and discovery.

Each project is its own game.

Together, they form a broader exploration of simulated life.

Interactive Specimen Recovery

THE BONEFAUNA ARCHIVE

Some things are easier to understand when they're discovered.

Enter the archive to recover specimens, explore classifications, uncover fragments, and experience the earliest public piece of the Bonefauna world.

Enter Bonefauna: Origins

STUDIO STATUS

WHERE WE ARE

STUDIO Independent
FUNDING Self-funded
TEAM Independent / AI-assisted development
CURRENT FOCUS Simulation systems + playable prototypes
PUBLIC WORK Bonefauna: Origins

"Bonefauna is an independent studio currently building prototypes and foundational systems while exploring how far a small, AI-native team can push simulation-heavy game development."